【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载

  【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载,这是一个可以用来自制GB和GBC的nsp文件的工具,大家如果有需要的话,可以来试试它的内容。

  【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载,这是一个可以用来自制GB和GBC的nsp文件的工具,大家如果有需要的话,可以来试试它的内容。

【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载

  Custom Hiyoko NSP Creator 自制GB和GBC NSP文件的工具

  该软件包包含 .bat 脚本,用于使用泄露的 Hiyoko 模拟器创建您自己的 Gameboy/Gameboy Color .nsps。

  没有提供泄露的文件。 不要问。 自己找他们。

  特征:

  添加自定义游戏rom。 (当然)

  选择自定义图标艺术。

  选择自定义游戏名称。

  使用唯一的 titleid 生成每个游戏,这样您就可以安装所需的所有 GB nsps。

  自己手动编辑设置或使用基本默认值的选项。

  调试版本支持。

  问题:

  没有存档SRAM 或保存状态。

  使用条件:

  A Hiyoko program NCA. (I.E. 01004b90004900##_###########_Program.nca) from the leak.

  A Hiyoko control NCA. (I.E. 01004b90004900##_###########_Control.nca) from the leak.

  A normal keys.ini.

  A dev keys.ini.

  一旦你有了这些,你可以按照自述文件中的说明放置keys.ini,并创建基本程序和控制文件。

  完成后,您可以简单地运行“3. Make Custom NSP.bat”并按照说明进行操作。

  问题与回答

  提问:"

  这些Program/Control NCA's文件如何使用

  回答:

  下面以绿色突出显示的其中之一。 或者在需要修补的调试版本的情况下,黄色版本。

01004b9000490000_000017234000_Program.nca Zelda DX (Debug)
01004b9000490001_0000070ac000_Program.nca Super Mario Land
01004b9000490002_00000983c000_Program.nca Super Mario Land (Touch Input v0)
01004b9000490003_000012c30000_Program.nca Super Mario Land (Touch Input v1)
01004b9000490003_000008470000_Program.nca Super Mario Land (Touch Input v1)
01004b9000490004_00000356c000_Program.nca Tetris
01004b9000490005_000005cf0000_Program.nca Tetris (Touch Input v0)
01004b9000490005_0000322e4000_Program.nca Zelda DX
01004b9000490006_000013fec000_Program.nca Tetris (Touch Input v1)
01004b9000490006_000004930000_Program.nca Tetris (Touch Input v1)
01004b9000490011_00002fa94000_Program.nca Super Mario Land
01004b9000490011_000030e44000_Program.nca Super Mario Land
01004b9000490012_000017b10000_Program.nca Super Mario Land (Touch Input v0)
01004b9000490013_000016760000_Program.nca Super Mario Land (Touch Input v1)
01004b9000490013_000036898000_Program.nca Super Mario Land (Touch Input v1)
01004b9000490014_000037c44000_Program.nca Super Mario Land (Touch Input v2)
01004b9000490014_0000153a0000_Program.nca Super Mario Land (Touch Input v2)
01004b9000490015_000006d44000_Program.nca Qix (Touch Input v1) (Debug)
01004b9000490015_0000094b8000_Program.nca Qix (Touch Input v1) (Debug)
01004b9000490019 Tetris (No Program.nca)
01004b900049001b_00002e6e8000_Program.nca Tetris (Touch Input v1)
01004b900049001b_0000354f0000_Program.nca Tetris (Touch Input v1)
01004b900049001c_000033780000_Program.nca Tetris (Touch Input v2)
01004b900049001c_000034150000_Program.nca Tetris (Touch Input v2)

  问:

  程序的命令参数在哪里?

  回答:

–help, -h Print usage and exit
–command=<file> Use file as the contents of the command line (one arg per line).
–log=<file>, -l<file> Log to file instead of stdout. Defaults to stdout.
–ask, -a Ask for a rom and execute it.
–mute, -m Start ROM with mute sound.
–debug-overlay=[0..n|none|metrics|imgui] Specify the initial overlay type.
–print-trace Print execution trace to stdout during execution.
Input Recording:  
–delete-previous-record Delete previous input records (if it exists).
–record-inputs=<filename> Start or resume the specified input capture.
–replay-inputs=<filename> Replay the specified input capture and exit.
–input-record-checkpoint-period=<period> Save checkpoints during input recording at the specified period, in number of guest frames.
–input-record-exit-frame=<frame> Save a checkpoint during input recording at the specified guest frame and exit.
–input-record-cache=<directory> Enable checkpoint cache during input recording and set its path the specified directory.
–input-replay-start-frame=<frame index> Set the input frame to replay from. Defaults to 0.
–input-replay-screenshot-period=<period> Take guest screenshots during input replay at the specified period, in number of guest frames.
–input-replay-screenshot-path=<path> The path where replay auto-screenshots will be saved.
–input-replay-print-total-duration Print the duration of the input replay.
–input-capture-cut-path=<directory> Set the directory where input capture cuts will be random-inputs.
–extract-inputs=<filename> Extract an input capture cut from the specified input capture and exit.
–extracted-inputs-filename=<filename> Set the file path were the extracted input capture cut will be saved.
–extracted-inputs-start=<frame index> Set the first input frame (included) to extract. Defaults to 0.
–extracted-inputs-end=<frame index> Set the last input frame (excluded) to extract. Defaults to input capture length.
Saving:  
–delete-after-load Delete save state after a successful load.
–load-state-slot=<index>, -lss<index> Load save state by index. (takes precedence over –load-state-file)
–load-state-file=<filename>, -lsf<file> Load save state by filename.
–save-data-backing-file=<filename>, -sdbf<filename> td> Use the specified file for save data (SRAM or FDS writes), specifying an empty filename disable save data management.
–save-on-quit=<filename>, -soq<filename> Save state to the desired location on quit event.
Netplay:  
–sync-guest-with-wall, -sgww Synchronize emulation with wall time.
–sync-guest-with-host", -sgwh Synchronize emulation with host.
–sync-guest-none, -sgn Don't synchronize emulation, run as fast as possible.
–netplay-client[=<ip address>], -nc[<ip address> Act as a slave for Netplay (experimentation), specify the ip of the master.
–netplay-server[=<ip address>], -ns[<ip address> Act as a master for Netplay (experimentation)
–netplay-disable-prediction, -ndp Disables prediction and rollback mechanisms in Netplay.
–netplay-max-rollback-frame-count, -nmrfc Specify the maximum number of frames the netcode will try to rollback.
–netplay-input-delay-min=<N>, -nid<N> Set minimum input delay (0..60).
–netplay-input-delay-max=<N>, -nidm<N> Set maximum input delay (0..60).
–netplay-input-delay-up=<N>, -nidu<N> Count of frames needed for the input delay to be increased by one (accepted values [1..255]).
–netplay-input-delay-down=<N>, -nidd<N> Count of frames needed for the input delay to be decreased by one (accepted values [1..255])
–netplay-dynamic-input-delay=<N>, -ndid<N> Set dynamic input delay extra frames.
–netplay-dynamic-input-delay-aggressiveness=<N>, -ndida<N> Set a the dynamic input delay mechanism aggressiveness from 0(conservative) to 100(relies a lot on rollbacks), default is 50.
–netplay-aggressiveness-begin=<N>, -nab<N> Set a the dynamic input delay limit when to use aggressiveness (default: 0).
–netplay-delay-uses-standard-deviation, -ndusd Use standard deviation in dynamic input delay estimation.
–netplay-allow-delayed-connection, -nadc Start ROM without waiting for clients.
–netplay-restore-delayed-connection, -nrdc Server will not pause on client disconnection (implies -nadc).
–netplay-both-player-one, -nbp1 Both players control player one.
–netplay-asymmetric, -nasym Enable Netplay asymmetric feature.
–netplay-asymmetric-hard, -nasymh Enable Netplay asymmetric feature with hard transitions.
–netplay-asymmetric-rate <N>, -nasymrate<N> Enable Netplay asymmetric soft transition change rate (final value: rate / 1000, default: 10)
–netplay-asymmetric-period, -nasymperiod Enable Netplay asymmetric update period (default: 20)
–netplay-record-log=<path>, -nrec Record Netplay session.
–netplay-replay-log=<path>, -nrep Replay Netplay session.
Misc:  
–dim-screen-after=<s> Dim screen after <s> seconds of inactivity.
–volume=<0..100> Set sound volume (default: 100).
–dump-guest-samples=<filename> Save guest audio samples in WAV format.
–dump-host-samples=<filename> (-dhs?) Save host audio samples in WAV format.
–screenshot-write-queue-capacity=<1..n> Change the capacity of the screenshot queue (default: thread-count * 2 + 1).
–screenshot-write-queue-thread-count=<count> Change the number of threads allocated to the screenshot write queue, 0 to disable (default: 1).
–screenshot-output-format=[png|ppm] Change the format of the screenshots when using the generic screenshot capture code (default: png).
–save-screenshot-on-quit=<filename>, ssoq<filename> Save screenshot to the desired location on quit event.
–random-inputs Use random inputs instead of values from physical controllers.
–random-inputs-seed=<0..n> Change the random inputs seed value (default: 0).
–random-inputs-period=<0..n> Change the random inputs period in number of frames (default: 10)
–machine-type, -mt<dmg|mgb|sgb|cgb|agb|ags> Emulate the specified hardware.
–execute-boot-rom Execute the machine boot ROM before cartridge rom.
–display-x3-rgb  
–display-x3-bgr  
–palette-filename Use the given file as the monochrome palette. Palette file should contain four 32bit host-endian integers in RGBA byte order.
–enable-dual-vm, -edv Execute two virtual machines at a time, simulating cable link between them.
–enable-dual-vm-display, -edvd Enable the other virtual machine display in dual virtual machine mode.
–exit-address=<address> Exit application when reaching specified guest address (0=disabled).
–reset-sram-file Reset SRAM after loading it instead of re-using its contents.
–enable-remanence Enable Remanence Filter.
–enable-colorspace Enable hardware accurate colorspace.
–enable-dot-matrix Enable dot matrix grid display (requires scale >= 5 for DMG or >= 8 for MGB, and –enable-colorspace).
–dot-matrix-alpha Change dot matrix grid alpha (default 127).
–color-temperature=<value> Adjusts the color vibrance of the monochrome display. (i.e. 3000).
–tactile-inputs=<layout index> Enable tactile inputs (layouts: 0, 1).

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